Pubblicazioni presenti sul Catalogo Istituzionale
Elenco delle pubblicazioni
sricciardi_it.pdf
Peer Reviewed Journals
[90] Bisogni, C., Nappi, M., Pero, C., & Ricciardi, S. (2021). PIFS Scheme for HEad pose Estimation aimed at faster Face recognition. IEEE Transactions on Biometrics, Behavior, and Identity Science.
[89] Antico, M., Balletti, N., Laudato, G., Lazich, A., Notarantonio, M., Oliveto, R., ... & Simeone, J. (2021). Postural control assessment via Microsoft Azure Kinect DK: An evaluation study. Computer Methods and Programs in Biomedicine, 209, 106324.
[88] Barra, P., Distasi, R., Pero, C., Ricciardi, S., & Tucci, M. (2021). Gradient boosting regression for faster Partitioned Iterated Function Systemsâbased head pose estimation. IET Biometrics.
[87] Cimmino, C., Pero, C., Ricciardi, S., Wan, S. A Method for User-Customized Compensation of Metamorphopsia Through VideoSee-Through Enabled Augmented Reality. To be published on Pattern Recognition Letters.
[86] Bisogni, C., Nappi, M., Pero, C. & Ricciardi, S. (2021). FASHE: A FrActal based Strategy for Head pose Estimation. IEEE Transaction on Image Processing. vol. 30, pp. 3192-3203. DOI: 10.1109/TIP.2021.3059409
[85] Barra, P., Bisogni, C., De Marsico, M. & Ricciardi, S. (2021). Visual Question Answering: which investigated applications? To be published on Pattern Recognition Letters.
[84] Castiglione, A., Nappi, M. & Ricciardi, S. (2020). Trustworthy Method for Person Identification in IIoT Environments by Means of Facial Dynamics. IEEE Transactions on Industrial Informatics, (in press). doi: 10.1109/TII.2020.2977774
[83] Pagano, A., Palombini, A., Bozzelli, G., De Nino, M., Cerato, I., & Ricciardi, S. (2020). ArkaeVision VR Game: User Experience Research between Real and Virtual Paestum. Applied Sciences, 10(9), 3182. doi:10.3390/app10093182
[82] Abate, A. F., Barra, P., Bisogni, C. & Ricciardi, S. (2019). Near Real-Time Three Axis Head Pose Estimation Without Training. IEEE Access. DOI: 10.1109/ACCESS.2019.2917451
[81] Bozzelli, G., Raia, A., Ricciardi, S., De Nino, M., Barile, N., Perrella, M., ... & Palombini, A. (2019). An integrated VR/AR framework for user-centric interactive experience of cultural heritage: The ArkaeVision project. Digital Applications in Archaeology and Cultural Heritage. doi:10.1016/j.daach.2019.e00124
[80] Abate, A. F., Nappi, M., Narducci, F., & Ricciardi, S. (2019). Mixed reality system for industrial environment: an evaluation study. CAAI Transactions on Intelligence Technology, IET, 1-12 (in press).
[79] Barra, S., Bisogni, C., Nappi, M., & Ricciardi, S. (2019). F-FID: fast fuzzy-based iris de-noising for mobile security applications. Multimedia Tools and Applications, 1-21.
[78] Nappi, M., Ricciardi, S., & Tistarelli, M. (2018). Context awareness in biometric systems and methods: State of the art and future scenarios. Image and Vision Computing, 76, 27-37.
[77] Castiglione, A., Choo, K. K. R., Nappi, M., & Ricciardi, S. (2018). Context Aware Ubiquitous Biometrics in Edge of Military Things. IEEE Cloud Computing, 4(6), 16-20.
[76] Abate, A. F., Nappi, M., & Ricciardi, S. (2017). I-Am: Implicitly Authenticate Me Person Authentication on Mobile Devices Through Ear Shape and Arm Gesture. IEEE Transactions on Systems, Man, and Cybernetics: Systems.
[75] Abate, A. F., Nappi, M., & Ricciardi, S., Deceiving Faces: When Plastic Surgery Challenges Face Recognition, Image and Vision Computing (2016), pp. 71-82.
[74] De Marsico, M., Petrosino, A., Ricciardi, S., Iris Recognition through Machine Learning Techniques: a Survey, Pattern Recogntion Letters, 2016.
[73] Narducci, F., Ricciardi, S., Vertucci, R., “Enabling Consistent Hand-Based Interaction in Mixed Reality by Occlusions Handling”, to be published on Multimedia Tools and Applications, Springer.
[72] Abate, A. F., Narducci, F., & Ricciardi, S. (2015). Biometrics empowered ambient intelligence environment. AAPP| Physical, Mathematical, and Natural Sciences, 93(2).
[71] Barra, S., Casanova, A., Narducci, F., & Ricciardi, S. (2015). Ubiquitous iris recognition by means of mobile devices. Pattern Recognition Letters, 57, 66-73.
[70] Abate, A. F., Narducci, F., & Ricciardi, S. (2015). Photorealistic Virtual Exploration of an Archaeologic Site. AAPP| Physical, Mathematical, and Natural Sciences, 93(2).
[69] De Marsico, M., Levialdi, S., Nappi, M., & Ricciardi, S. (2014). FIGI: floating interface for gesture-based interaction. Journal of Ambient Intelligence and Humanized Computing, 5(4), 511- 524.
[68] Abate, A. F., Acampora, G., & Ricciardi, S. (2011). An interactive virtual guide for the AR based visit of archaeological sites. Journal of Visual Languages & Computing, 22(6), 415-425.
[67] Abate, A. F., Acampora, G., Loia, V., Ricciardi, S., & Vasilakos, A. V. (2010). A Pervasive Visual–Haptic Framework for Virtual Delivery Training. IEEE Transactions on Information Technology in Biomedicine, , 14(2), 326-334.
[66] Abate, A. F., Guida, M., Leoncini, P., Nappi, M., & Ricciardi, S. (2009). A haptic-based approach to virtual training for aerospace industry. Journal of Visual Languages & Computing, 20(5), 318-325.
[65] Ricciardi, S., Nappi, M., Paolino, L., Sebillo, M., Vitiello, G., Gigante, G., ... & Vozella, A. (2010). Dependability issues in visual–haptic interfaces. Journal of Visual Languages & Computing, 21(1), 33-40.
[64] Abate, A. F., De Marsico, M., Ricciardi, S., & Riccio, D. (2009). Normal maps vs. visible images: Comparing classifiers and combining modalities. Journal of Visual Languages & Computing, 20(3), 156-168.
[63] Nappi, M., Riccio, D., & Ricciardi, S. (2007). TIFS: a hybrid scheme integrating partitioned iterated function system and linear transforms. IET Image Processing, 1(4), 363-372.
[62] Abate, A. F., Nappi, M., Ricciardi, S., & Tortora, G. (2004). FACES: 3D Facial reConstruction from anciEnt Skulls using content-based image retrieval. Journal of Visual Languages & Computing, 15(5), 373-389.
Book Chapters
[61] Vertucci, R., D'Onofrio, S. & Ricciardi, S. (2020). Maintenance and Repair: towards a virtual toolbox. To be published on Springer Handbook of Augmented Reality.
[60] Vertucci, R., D'Onofrio, S. & Ricciardi, S. (2020). “War of the Worlds”: from the real to virtual world. To be published on Springer Handbook of Augmented Reality.
[59] Nappi, M., Ricciardi, S., & Tistarelli, M. (2017). Real Time 3D Face-Ear Recognition on Mobile Devices: New Scenarios for 3D Biometrics “in-the-Wild”. Human Recognition in Unconstrained Environments: Using Computer Vision, Pattern Recognition and Machine Learning Methods for Biometrics, 55.
[58] Abate, A. F., Ricciardi, S., & Tortora, G. (2014). Face in Person Re-Identification. Face Recognition in Adverse Conditions, 273
[57] Acampora, G., Loia, V., Nappi, M., & Ricciardi, S., “Human-based models for ambient intelligence environments”, Intelligent Information Technologies: Concepts, Methodologies, Tools and Applications edited by Dr. Vijayan Sugumaran., Information Science Reference, Chapter 8.17, 2351-2364, ISBN: 978-1-59904-941-0 , Dr. Vijayan Sugumaran ed, 2007.
[56] Abate, A. F., Ricciardi, S., Sabatino, G., “3D Face Recognition in a Ambient Intelligence Environment Scenario”, in Face Recognition, Edited by: Kresimir Delac and Mislav Grgic, ISBN 978-3-902613-03-5, pp.558, I-Tech, Vienna, Austria, June 2007
[55] Acampora, G., Loia, V., Nappi, M., & Ricciardi, S. (2007). Human-Based. Models. for. Ambient. Intelligence. Environments. Artificial Intelligence and Integrated Intelligent Information Systems: Emerging Technologies and Applications.
Proceedings
[54] Bozzelli, G., De Nino, M., Pero, C., & Ricciardi, S. (2020, September). AR Based User Adaptive Compensation of Metamorphopsia. In Proceedings of the International Conference on Advanced Visual Interfaces (pp. 1-5).
[53] Bisogni, C., Nappi, M., Pero, C., & Ricciardi, S. (2020). HP2IFS: Head Pose estimation exploiting Partitioned Iterated Function Systems. arXiv preprint arXiv:2003.11536.
[52] Iannitelli, L., & Ricciardi, S. (2019, November). Ubiquitous Face-Ear Recognition Based on Frames Sequence Capture and Analysis. In 2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) (pp. 706-712). IEEE.
[51] Castiglione, A., Grazioli, G., Iengo, S., Nappi, M., & Ricciardi, S. (2019, November). Dependable Person Recognition by Means of Local Descriptors of Dynamic Facial Features. In International Conference on Dependability in Sensor, Cloud, and Big Data Systems and Applications (pp. 247-261). Springer, Singapore.
[50] Iengo, D., Nappi, M., Ricciardi, S. & Vanore, D. (2019). "Dynamic Facial Features for Inherently Safer Face Recognition". In IEEE International Conference on Image Processing ICIP 2019 (to appear on conference proceedings ). IEEE.
[49] Barra, P., Bisogni, C., Nappi, M., & Ricciardi, S. (2018, August). Fast QuadTree-Based Pose Estimation for Security Applications Using Face Biometrics. In International Conference on Network and System Security (pp. 160-173). Springer, Cham.
[48] Abate, A. F., Nappi, M., Ricciardi S., Smartphone Enabled Person Authentication Based on Ear Biometrics and Arm Gesture, Proceedings of IEEE System, Man and Cybernetics Conference 2016.
[47] Nikolov, A., Cantoni, V., Dimo D., Abate, A. F., & Ricciardi, S. “Multimodal Ear Database for Biometric Applications”, To be published on Proceedings of ACOMIN 2015 Advanced Computing for Innovation, LNCS, Springer.
[46] Abate, A. F., Cantoni, V., Nappi, M., Narducci, F., & Ricciardi, S. (2015, July). Hybrid multi-sensor tracking system for field-deployable mixed reality environment. In Industrial Informatics (INDIN), 2015 IEEE 13th International Conference on (pp. 1450-1455). IEEE.
[45] Abate, A. F., Nappi, M., Narducci, F., & Ricciardi, S. (2014). Fast Iris Recognition on Smartphone by Means of Spatial Histograms. In Biometric Authentication (pp. 66-74). Springer International Publishing.
[44] Abate, A. F., Narducci, F., & Ricciardi, S. (2014). An Image Based Approach to Hand Occlusions in Mixed Reality Environments. In Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments (pp. 319-328). Springer International Publishing.
[43] De Marsico, M., Distasi, R., Ricciardi, S., & Riccio, D., “A Comparison of Approaches for Person Re-identification”, to be published in Proceedings of International Conference on Pattern Recognition Applications and Methods – ICPRAM 2014, Angers - Loire Valley - France, March 2014, ScitePress.
[42] Garibotto, G., Murrieri, P., Capra, A., De Muro, S., Petillo, U., Flammini, F., ... & Mazzino, N. (2013, September). White paper on industrial applications of computer vision and pattern recognition. In International Conference on Image Analysis and Processing (pp. 721-730). Springer, Berlin, Heidelberg.
[41] Abate, A. F., Narducci, F., & Ricciardi, S., (2013). Mixed reality environment for mission critical systems servicing and repair. In Virtual, Augmented and Mixed Reality. Systems and Applications (pp. 201-210). Springer Berlin Heidelberg.
[40] Abate, A. F., Narducci, F., & Ricciardi, S., “An Augmented Interface to Audiovisual Components”, Proceedings of AVI 2012 International Conference on Advanced Visual Interfaces, ISBN: 978-1-4503-1287-5, pp. 254-257, ACM, 2012 (co-authors A. F. Abate, F. Narducci).
[39] Casanova, A., De Marsico, M., & Ricciardi, S. (2011). Crime Scene Interpretation Through an Augmented Reality Environment. In Eurographics Italian Chapter Conference (pp. 29-33).
[38] Narducci, F., & Ricciardi, S.,“Augmented Reality Aided Maintenance For Industrial Applications”, in Proceedings of Eurographics Italian Chapter 2011, 24-25 November 2011 - Salerno, Springer, ISBN 978-3-905673-88-3
[37] Abate, A. F., Nappi, M., & Ricciardi, S. (2012). A Biometric Interface to Ambient Intelligence Environments. In Information Systems: Crossroads for Organization, Management, Accounting and Engineering (pp. 155-163). Physica-Verlag HD.
[36] Abate, A. F., Nappi, M., Ricciardi, S., and Tortora G., “A Framework for Computer Based Training to In Vitro Fertilization (IVF) Techniques”, Proceedings of ACHI 2011, IARIA publishing, pp. 202-205, ISBN 978-1-61208-117-5, 2011 .
[35] Abate, A. F., Nappi, M., & Ricciardi, S. (2011). AR based environment for exposure therapy to mottephobia. In Virtual and Mixed Reality-New Trends (pp. 3-11). Springer Berlin Heidelberg.
[34] Abate, A. F., Nappi, M., Ricciardi, S., & Tortora, G. (2010). Mixed Reality and Gesture Based Interaction for Medical Imaging Applications. In Eurographics Italian Chapter Conference (pp. 33-40).
[33] Abate, A. F., Nappi, M., Ricciardi, S., “Simulating Embryo-Transfer Through A Haptic Device”, Proceedings of ItAIS 2010, ISBN 978-88-6105-124-9, 2010.
[32] Abate, A. F., Nappi, M., Ricciardi, S., Tortora, G., Levialdi, S., & De Marsico, M. (2010, May). Virtual-ICSI: a visual-haptic interface for virtual training in intra cytoplasmic sperm injection. In Proceedings of the International Conference on Advanced Visual Interfaces (pp. 381- 384). ACM.
[31] Abate, A. F., Nappi, M., Ricciardi, S., & Tortora, G. (2010). Mixed Reality and Gesture Based Interaction for Medical Imaging Applications. In Eurographics Italian Chapter Conference (pp. 33-40).
[30] Abate, A. F., Del Fatto, V., Nappi, M., Ricciardi, S., “Immersive Gesture-Based Interface
For Effective 3d Geographic Data Manipulation”, Proceedings of DMS 2010, ISBN 1-891706-28-
4, pp. 261-264, 2010.
[29] Nappi, M., Paolino, L., Ricciardi, S., Sebillo, M., & Vitiello, G. (2009). Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces. In Human-Computer Interaction–INTERACT 2009 (pp. 76-88). Springer Berlin Heidelberg.
[28] Abate, A. F., De Martino, A., Ricciardi, S.,“Enhanced Haptic Interaction in Medical Applications by Means of Color Based Deformability Map”, Proceedings of International Conference on Human Computer Interaction HCI 2009 San Diego, USA, July 2009, ISBN 978-3- 642-02884-7, Springer.
[27] Abate, A. F., Acampora, G., Ricciardi, S.,“Augmented Tour of Archaeological Site by means of Adaptive Virtual Guide”, workshop VLC 08, published in proceedings of IEEE International Conference on Distributed Multimedia Systems DMS 08, Boston, USA, September 2008.
[26] Abate, A. F., Nappo, S. C., Paduano, T., & Ricciardi, S. (2011, January). Reconstructing the Lost Moregine Site: A VR Based Approach to Simulate and Navigate an Inaccessible Archaeological Excavation. In Proceedings of the 37th International Symposium on Archaeometry, 13th-16th May 2008, Siena, Italy (pp. 645-649). Springer Berlin Heidelberg.
[25] Abate, A. F., Leoncini, P., Guida, M., Di Martino, A., Ricciardi, S., & Vitiello, G. (2008, May). Haptics-assisted first-person virtual aircraft maintenance. In Proceedings of the MITH2008 Workshop, Naples.
[24] Di Martino, A., Vitulano, S., Ricciardi, S.,“Gesture Adaptive Floating Interface for Effective and Accurate Manipulation of 3D Anatomical Models”, published in Proceedings of MITH2008 International Workshop on Multimodal Interaction Through Haptic feedback, within International Conference on Advanced Visual Interfaces, Naples, Italy, May 2008 .
[23] Abate, A. F., De Marsico, M., Levialdi, S., Mastronardi, V., Ricciardi, S., & Tortora, G. (2008). Gesture Based Interface for Crime Scene Analysis: A Proposal. In Computational Science and Its Applications–ICCSA 2008 (pp. 143-154). Springer Berlin Heidelberg.
[22] Acampora, G., Loia, V., Nappi, M., Ricciardi, S., “A New Coordination Model for Enhancing Avatar-based Interactive System”, DHMS 2008, IEEE International Conference on Distributed Human-Machine Systems, Athens, Greece, March 2008, published in IEEE Proceedings of DHMS.
[21] Abate, A. F., Loia, V., Nappi, M., Ricciardi, S., & Boccola, E. (2008, May). ASSYST: Avatar baSed SYStem maintenance. In Radar Conference, 2008. RADAR'08. IEEE (pp. 1-6). IEEE.
[20] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2007). GPU accelerated 3D face registration/recognition. In Advances in Biometrics (pp. 938-947). Springer Berlin Heidelberg.
[19] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2007, September). Fast 3d face alignment and improved recognition through pyramidal normal map metric. In Image Processing, 2007. ICIP 2007. IEEE International Conference on (Vol. 1, pp. I-157). IEEE.
[18] Abate, A. F., Nappi, M., Ricciardi, S., Tucci, M.,“A Framework for Pre-Rendered Virtual Worlds Navigation Through Motion Tracking Based Interface”, DMS 06, The Twelfth International Conference on Distributed Multimedia Systems, Grand Canyon, USA, August 2006, published in Proceedings of Twelfth International Conference on Distributed Multimedia Systems,
[17] Acampora, G., Loia, V., Nappi, M., & Ricciardi, S. (2006, October). A semantic view for flexible communication models between humans, sensors and actuators. In Systems, Man and Cybernetics, 2006. SMC'06. IEEE International Conference on (Vol. 5, pp. 3640-3646). IEEE.
[16] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2006). Ultra fast GPU assisted face recognition based on 3d geometry and texture data. In Image Analysis and Recognition (pp. 353- 364). Springer Berlin Heidelberg.
[15] Abate, A. F., Nappi, M., Riccio, D., & Ricciardi, S. (2006, August). Ear recognition by means of a rotation invariant descriptor. In Pattern Recognition, 2006. ICPR 2006. 18th International Conference on (Vol. 4, pp. 437-440). IEEE.
[14] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2006, October). Multi-modal face recognition by means of augmented normal map and PCA. In Image Processing, 2006 IEEE International Conference on (pp. 649-652). IEEE.
[13] Abate, A. F., Nappi, M., Ricciardi, S., Sabatino, G., Tucci, M., “Beard Tolerant Face Recognition Based on 3D Geometry and Color Texture”, DMS 05, The Eleventh International Conference on Distributed Multimedia Systems, Banff Springs, Canada, September 2005, published in Proceedings of Eleventh International Conference on Distributed Multimedia Systems.
[12] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2006). From Skull to Face: an Improved Framework for Ethnically Faithful 3D Face Reconstruction. published in 2006 Proceedings of Fourth Eurographics Conference Italian Chapter, EG Press.
[11] Abate, A. F., Nappi, M., & Ricciardi, S. (2005). Graph Based Pre-Rendered Approach to Virtual Reality for Cultural Heritage Applications. ACM Proceedings of.
[10] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2005). One to many 3D face recognition enhanced through kd-tree based spatial access. In Advances in Multimedia Information Systems (pp. 5-16). Springer Berlin Heidelberg.
[9] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2005, September). Fast 3D face recognition based on normal map. In Image Processing, 2005. ICIP 2005. IEEE International Conference on (Vol. 2, pp. II-946). IEEE.
[8] Acampora, G., Loia, V., Nappi, M., & Ricciardi, S. (2005, June). Human-based models for smart devices in ambient intelligence. In Industrial Electronics, 2005. ISIE 2005. Proceedings of the IEEE International Symposium on (Vol. 1, pp. 107-112). IEEE.
[7] Acampora, G., Loia, V., Nappi, M., & Ricciardi, S. (2005). Hybrid computational intelligence for ambient intelligent environments. In Advances in Web Intelligence (pp. 26-31). Springer.
[6] Acampora, G., Loia, V., Nappi, M., & Ricciardi, S. (2005, July). Ambient intelligence framework for context aware adaptive applications. In Computer Architecture for Machine Perception, 2005. CAMP 2005. Proceedings. Seventh International Workshop on (pp. 327-332).
[5] Abate, A. F., Nappi, M., Ricciardi, S., & Tortora, G. (2003). An Integrated Approach to 3D Facial Reconstruction from Ancient Skull. Image, 10, 9789812704238_0005.
[4] Abate, A. F., Nappi, M., Ricciardi, S., Riccio, D., Sabatino, G., “Face Recognition Using Fast Fractal Range/Domain Classification”, 2° Convegno del Gruppo Italiano Ricercatori in Pattern Recognition (GIRPR), Perugia, 15-17 Settembre, 2004, (In collaborazione con A.F. Abate, M.Nappi, D. Riccio and G. Sabatino)
[3] Abate, A. F., Nappi, M., Ricciardi, S., Sabatino, G.“An Improved 3D Face Recognition Method Based On Normal Map”, the Human and Machine Perception 2004 (HMP04): Communication, Interaction and Integration Cagliari, Italy 6-9 September 2004, Series on Software Engineering and Knowledge Engineering, V. Cantoni and V. Di Gesù (eds.), World Scientific Publishing, vol. 18
[2] Ricciardi, S., Sabatino, G., “A Method For 3D Face Recognition Based On Mesh Normals”, Multimedia Databases And Image Communication (MDIC04), 2004 Salerno, Italy, Series on Software Engineering and Knowledge Engineering, vol. 15, 2004, pp. 51-62, World Scientific Publishing
[1] Abate, A. F., Nappi, M., Ricciardi, S., & Sabatino, G. (2004, December). 3D face reconstruction from skull aimed to archaeological applications. the site of murecine: a case study. In Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage (pp. 185-191). Eurographics Association.